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Devlog
patch 1.2
November 17, 2020
by
Aspyse
made some nice lil changes made enemies only die when colliding with each other at a certain relative velocity (no more spontaneous explosion to soft touches) widened the map to make sequence breaks a...
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upcoming hotfix after wasd voting
November 14, 2020
by
Aspyse
i had one more patch to upload yesterday, but voting had already started. at least the voters didn't have to play on 1.0 that was hot garbage. adjusted the map to accommodate movement adjusted enemy d...
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hour one patches
November 14, 2020
by
Aspyse
forgot to enable grappling to enemies; fixed that forgot to allow enemies to be lifted by pole; fixed that too reshaped bullet time trigger; used to be overkill...
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