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vaulthook

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Devlog

  • patch 1.2
    November 17, 2020 by Aspyse
    made some nice lil changes made enemies only die when colliding with each other at a certain relative velocity (no more spontaneous explosion to soft touches) widened the map to make sequence breaks a... Continue reading
  • upcoming hotfix after wasd voting
    November 14, 2020 by Aspyse
    i had one more patch to upload yesterday, but voting had already started. at least the voters didn't have to play on 1.0 that was hot garbage. adjusted the map to accommodate movement adjusted enemy d... Continue reading
  • hour one patches
    November 14, 2020 by Aspyse
    forgot to enable grappling to enemies; fixed that forgot to allow enemies to be lifted by pole; fixed that too reshaped bullet time trigger; used to be overkill... Continue reading
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